 | 书 名: 计算机图形学:C语言版(第2版)影印版 作 者: (美)Donald Hearn,M.Pauline Baker 出 版 社: 清华大学出版社 ISBN : 730208084 原 价: ¥69 有一家网站低于85折正在热销 | 计算机图形学:C语言版(第2版)影印版-图书目录:
目 录 PREFACE 1 A Survey of Computer Graphics 1-1 Computer-Aided Design 1-2 Presentation Graphics 1-3 Computer Art 1-4 Entertainment 1-5 Education and Training 1-6 Visualization 1-7 Image Processing 1-8 Graphical User Interfaces 2 Overview of Graphics Systems 2-1 Video Display Devices Refresh Cathode-Ray Tubes Raster-Scan Displays Random-Scan Displays Color CRT Monitors Direct-View Storage Tubes Flat-Panel Displays Three-Dimensional Viewing Devices Stereoscopic and Virtual-Reality Systems 2-2 Raster-Scan Systems Video Controller Raster-Scan Display Processor 2-3 Random-Scan Systems 2-4 Graphics Monitors and Workstations 2-5 Input Devices Keyboards Mouse Trackball and Spaceball Joysticks Data Glove Digitizers Image Scanners Touch Panels Light Pens Voice Systems 2-6 Hard-Copy Devices 2-7 Graphics Software Coordinate Representations Graphics Functions Software Standards PHIGS Workstations Summary References Exercises 3 Output Primitives 3-1 Points and Lines 3-2 Line-Drawing Algorithms DDA Algorithm Bresenhams Line Algorithm Parallel Line Algorithms 3-3 Loading the Frame Buffer 3-4 Line Function 3-5 Circle-Generating Algorithms Properties of Circles Midpoint Circle Algorithm 3-6 Ellipse-Generating Algorithms Properties of Ellipses Midpoint Ellipse Algorithm 3-7 Other Curves Conic Sections Polynomials and Spline Curves 3-8 Parallel Curve Algorithms 3-9 Curve Functions 3-10 Pixel Addressing and Object Geometry Screen Grid Coordinates Maintaining Geometric Properties of Displayed Objects 3-11 Filled-Area Primitives Scan-Line Polygon Fill Algorithm Inside -Outside Tests Scan-Line Fill of Curved Boundary Areas Boundary-Fill Algorithm Flood-Fill Algorithm 3-12 Fill-Area Functions 3-13 Cell Array 3-14 Character Generation Summary Applications References Exercises 4 Attributes of Output Primitives 4-1 Line Attributes Line Type Line Width Pen and Brush Options Line Color 4-2 Curve Attributes 4-3 Color and Grayscale Levels Color Tables Grayscale 4-4 Area-Fill Attributes Fill Styles Pattern Fill Soft Fill 4-5 Character Attributes Text Attributes Marker Attributes 4-6 Bundled Attributes Bundled Line Attributes Bundled Area-Fill Attributes Bundled Text Attributes Bundled Marker Attributes 4-7 Inquiry Functions 4-8 Antialiasing Supersampling Straight Line Segments Pixel-Weighting Masks Area Sampling Straight Line Segments Filtering Techniques Pixel Phasing Compensating for Line Intensity Differences Antialiasing Area Boundaries Summary References Exercises 5 Two-Dimensional Geometric Transformations 5-1 Basic Transformations Translation Rotation Scaling 5-2 Matrix Representations and Homogeneous Coordinates 5-3 Composite Transformations Translations Rotations Scalings General Pivot-Point Rotation General Fixed-Point Scaling General Scaling Directions Concatenation Properties General Composite Transformations and Computational Efficiency 5-4 Other Transformations Reflection Shear 5-5 Transformations Between Coordinate Systems 5-6 Affine Transformations 5-7 Transformation Functions 5-8 Raster Methods for Transformations Summary References Exercises 6 Two-Dimensional Viewing 6-1 The Viewing Pipeline 6-2 Viewing Coordinate Reference Frame 6-3 Window-to-Viewport Coordinate Transformation 6-4 Two-Dimensional Viewing Functions 6-5 Clipping Operations 6-6 Point Clipping 6-7 Line Clipping Cohen-Sutherland Line Clipping Liang-Barsky Line Clipping Nicholl-Lee-Nicholl Line Clipping Line Clipping Using Nonrectangular Clip Windows Splitting Concave Polygons 6-8 Polygon Clipping Sutherland-Hodgeman Polygon Clipping Weiler-Atherton Polygon Clipping Other Polygon-Clipping Algorithms 6-9 Curve Clipping 6-10 Text Clipping 6-11 Exterior Clipping Summary References Exercises 7 Structures and Hierarchical Modeling 7-1 Structure Concepts Basic Structure Functions Setting Structure Attributes 7-2 Editing Structures Structure Lists and the Element Pointer Setting the Edit Mode Inserting Structure Elements Replacing Structure Elements Deleting Structure Elements Labeling Structure Elements Copying Elements from One Structure to Another 7-3 Basic Modeling Concepts Model Representations Symbol Hierarchies Modeling Packages- 7-4 Hierarchical Modeling with Structures Local Coordinates and Modeling Transformations Modeling Transformations Structure Hierarchies Summary References Exercises 8 Graphical User Interfaces and Interactive Input Methods 8-1 The User Dialogue Windows and Icons Accommodating Multiple Skill Levels Consistency Minimizing Memorization Backup and Error Handling Feedback 8-2 Input of Graphical Data Logical Classification of Input Devices Locator Devices Stroke Devices String Devices Valuator Devices Choice Devices Pick Devices 8-3 Input Functions Input Modes Request Mode Locator and Stroke Input in Request Mode String Input in Request Mode Valuator Input in Request Mode Choice Input in Request Mode Pick Input in Request Mode Sample Mode Event Mode Concurrent Use of Input Modes 8-4 Initial Values for Input-Device Parameters 8-5 Interactive Picture-Construction Techniques Basic Positioning Methods Constraints Grids Gravity Field Rubber-Band Methods Dragging Painting and Drawing 8-6 Virtual-Reality Environments Summary References 0 Exercises 9 Three-Dimensional Concepts 9-1 Three-Dimensional Display Methods Parallel Projection Perspective Projection Depth Cueing Visible Line and Surface Identification Surface Rendering Exploded and Cutaway Views Three-Dimensional and Stereoscopic Views 9-2 Three-Dimensional Graphics Packages 10 Three-Dimensional Object Representations 10-1 Polygon Surfaces Polygon Tables Plane Equations Polygon Meshes 10-2 Curved Lines and Surfaces 10-3 Quadric Surfaces Sphere Ellipsoid Torus 10-4 Superquadrics Superellipse SupereUipsoid 10-5 Blobby Objects 10-6 Spline Representations Interpolation and Approximation Splines Parametric Continuity Conditions Geometric Continuity Conditions Spline Specifications 10-7 Cubic Spline Interpolation Methods Natural Cubic Splines Hermite Interpolation Cardinal Splines Kochanek-Bartels Splines 10-8 Bezier Curves and Surfaces Bezier Curves Properties of Bezier Curves Design Techniques Using Bezier Curves Cubic Bezier Curves Bezier Surfaces 10-9 B-Spline Curves and Surfaces B-Spline Curves Uniform, Periodic B-Splines Cubic, Periodic B-Splines Open, Uniform B-Splines Nonuniform B-Splines B-Spline Surfaces 10-10 Beta-Splines Beta-Spline Continuity Conditions Cubic, Periodic Beta-Spline Matrix Representation 10-11 Rational Splines 10-12 Conversion Between Spline Representations 10-13 Displaying Spline Curves and Surfaces Homers Rule Forward-Difference Calculations Subdivision Methods 10-14 Sweep Representations 10-15 Constructive Solid-Geometry Methods 10-16 Octrees 10-17 BSP Trees 10-18 Fractal-Geometry Methods Fractal-Generation Procedures Classification of Fractals Fractal Dimension Geometric Construction of Deterministic Self-Similar Fractals Geometric Construction of Statistically Self-Similar Fractals Affine Fractal-Construction Methods Random Midpoint-Displacement Methods Controlling Terrain Topography Self-Squaring Fractals Self-Inverse Fractals 10-19 Shape Grammars and Other Procedural Methods 10-20 Particle Systems 10-21 Physically Based Modeling 10-22 Visualization of Data Sets Visual Representations for Scalar Fields Visual Representations for Vector Fields Visual Representations for Tensor Fields Visual Representations for Multivariate Data Fields Summary References Exercises 11 Three-Dimensional Geometric and Modeling Transformations 11-1 Translation 11-2 Rotation Coordinate-Axes Rotations General Three-Dimensional Rotations Rotations with Quatemions 11-3 Scaling 11-4 Other Transformations Reflections Shears 11-5 Composite Transformations 11-6 Three-Dimensional Transformation Functions 11-7 Modeling and Coordinate Transformations Summary References Exercises 12 Three-Dimensional Viewing 12-1 Viewing Pipeline 12-2 Viewing Coordinates Specifying the View Plane Transformation from World to Viewing Coordinates 12-3 Projections Parallel Projections Perspective Projections 12-4 View Volumes and General Projection Transformations General Parallel-Projection Transformations General Perspective-Projection Transformations 12-5 Clipping Normalized View Volumes Viewport Clipping Clipping in Homogeneous Coordinates 12-6 Hardware Implementations 12-7 Three-Dimensional Viewing Functions Summary References Exercises 13 Visible-Surface Detection Methods 13-1 Classification of Visible-Surface Detection Algorithms 13-2 Back-Face Detection 13-3 Depth-Buffer Method 13-4 A-Buffer Method 13-5 Scan-Line Method 13-6 Depth-Sorting Method 13-7 BSP-Tree Method 13-8 Area-Subdivision Method 13-9 Octree Methods 13-10 Ray-Casting Method 13-11 Curved Surfaces Curved-Surface Representations Surface Contour Plots 13-12 Wireframe Methods 13-13 Visibility-Detection Functions Summary References Exercises 14 Illumination Models and Surface-Rendering Methods 14-1 Light Sources 14-2 Basic Illumination Models Ambient Light Diffuse Reflection Specular Reflection and the Phong Model Combined Diffuse and Specular Reflections with Multiple Light Sources Warn Model Intensity Attenuation Color Considerations Transparency Shadows 14-3 Displaying Light Intensities Assigning Intensity Levels Gamma Correction and Video Lookup Tables Displaying Continuous-Tone Images 14-4 Halftone Patterns and Dithering Techniques Halftone Approximations Dithering Techniques 14-5 Polygon-Rendering Methods Constant-Intensity Shading Gouraud Shading Phong Shading Fast Phong Shading 14-6 Ray-Tracing Methods Basic Ray-Tracing Algorithm Ray-Surface Intersection Calculations Reducing Object-Intersection Calculations Space-Subdivision Methods Antialiased Ray Tracing Distributed Ray Tracing 14-7 Radiosity Lighting Model Basic Radiosity Model Progressive Refinement Radiosity Method 14-8 Environment Mapping 14-9 Adding Surface Detail Modeling Surface Detail with Polygons Texture Mapping Procedural Texturing Methods Bump Mapping Frame Mapping Summary References Exercises 15 Color Models and Color Applications 15-1 Properties of Light 15-2 Standard Primaries and the Chromaticity Diagram XYZ Co]or Model CIE Chromaticity Diagram 15-3 Intuitive Color Concepts 15-4 RGB Color Model 15-5 YIQ Color Model 15-6 CMY Color Model 15-7 HSV Color Model 15-8 Conversion Between HSV and RGB Models 15-9 HLS Color Model 15-10 Color Selection and Applications Summary References Exercises 16 Computer Animation 16-1 Design of Animation Sequences 16-2 General Computer-Animation Functions 16-3 Raster Animations 16-4 Computer-Animation Languages 16-5 Key-Frame Systems Morphing Simulating Accelerations 16-6 Motion Specifications Direct Motion Specification Goal-Directed Systems Kinematics and Dynamics Summary References Exercises A Mathematics for Computer Graphics A-1 Coordinate-Reference Frames Two-Dimensional Cartesian Reference Frames Polar Coordinates in the xy Plane Three-Dimensional Cartesian Reference Frames Three-Dimensional Curvilinear Coordinate Systems Solid Angle A-2 Points and Vectors Vector Addition and Scalar Multiplication Scalar Product of Two Vectors Vector Product of Two Vectors A-3 Basis Vectors and the Metric Tensor Orthonormal Basis Metric Tensor A-4 Matrices Scalar Multiplication and Matrix Addition Matrix Multiplication Matrix Transpose Determinant of a Matrix Matrix Inverse A-5 Complex Numbers A-6 Quaternions A-7 Nonparametric Representations A-8 Parametric Representations A-9 Numerical Methods Solving Sets of Linear Equations Finding Roots of Nonlinear Equations Evaluating Integrals Fitting Curves to Data Sets BIBLIOGRAPHY INDEX
计算机图形学:C语言版(第2版)影印版-图书简介:
本书介绍了设计与使用计算机图形学系统所必须的基本原理,讨论了图形学系统硬、软件及其应用,列举了C语言描述的编程实例以展示图形学算法的实现及应用,探讨了PHIGS,PHIGS+,GKS及其他图形库的特性。与第一版相比,在反走样,分形及其他物体表示法,光线跟踪,样条曲线及表面,光照模型,表面绘制法和计算机动画制作方面本书有较大扩充,新增: 虚拟现实,图形学算法的并行实现,超二次曲面,BSP树,形状文法,粒子系统,基于物理的模型,科学计算可视化,商业可视化,分布式光线跟踪,辐射度,变形以及有益于对图形学应用的各种数学方法的探讨。
本书既可作为本科生和研究生的教材,也可作为图形学专业人员的参考书。
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